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Development Log #17

  • owner0051
  • Aug 1
  • 1 min read

Welcome once again to the weekly Development Log for Lionhearts, an up-and-coming project on Steam created using Unreal Engine 5.


After kicking off development on Lionhearts: Colosseum, our upcoming multiplayer combat demo, the team made steady progress this week on both backend tooling and core combat replication.


All animations and combat states now properly replicate across the network, an important step for ensuring smooth and consistent PvP gameplay.


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Work has also begun on replicating combat attacks and damage logic to support functional and responsive duels between players.


If you haven’t gotten a chance to check it out yet, our Kickstarter campaign is now accepting late pledges! Even if you only have a few bucks to spare, it helps us more than you know!


We have begun handing out Discord rewards to Kickstarter backers, such as roles and other special permissions. Check your Kickstarter messages if you're a backer for info on how to claim these rewards!


Please join us on our Discord server where you can ask questions and participate in our growing community!



And remember to join us next week as the rest of our amazing team returns to work!

 
 
 

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