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Development Log #54
Welcome once again to the weekly Development Log for Lionhearts, an up-and-coming project on Steam created using Unreal Engine 5. Lionhearts: Melee playtests continue as we are rounding out polish, continued bug fixes and quality of life improvements over the upcoming weeks leading to release for our backers. This week continued progress was made specifically by the technical department. Please consider supporting us on Patreon as we continue to bring Lionhearts to life to re
6 hours ago


Development Log #53
Welcome once again to the weekly Development Log for Lionhearts, an up-and-coming project on Steam created using Unreal Engine 5. Lionhearts: Melee progress continues to excel as we crush the remaining bugs before release. As a reminder, our devlogs are now a benefit of our awesome Patreon backers. Please support us on Patreon to read more. Please consider supporting us on Patreon as we continue to bring Lionhearts to life to read the rest of this development log!
May 22


Development Log #52
Welcome once again to the weekly Development Log for Lionhearts, an up-and-coming project on Steam created using Unreal Engine 5. Fortunately, our development has sped back up as the lead programmer has returned from his honeymoon! A sincere congratulations are in order, and a lot of progress on Lionhearts: Melee is available to report! As a reminder, our devlogs are now a benefit of our awesome Patreon backers. Please support us on Patreon to read more. Please consider suppo
May 15


Development Log #51
Welcome once again to the weekly Development Log for Lionhearts, an up-and-coming project on Steam created using Unreal Engine 5. As a reminder, our devlogs are now a benefit of our awesome Patreon backers. Please support us on Patreon to read more. Please consider supporting us on Patreon as we continue to bring Lionhearts to life to read the rest of this development log!
May 8
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