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Development Log #35
Welcome once again to the weekly Development Log for Lionhearts , an up-and-coming project on Steam created using Unreal Engine 5. This week brought steady progress across all departments as the team continued pushing Lionhearts: Melee toward release. The programming team added SFX to the UI, fixed an issue preventing the Favor Tree from working in the main menu, and cleaned up matchmaking gamemode code. A major Unreal Engine project issue caused some delays, but work is on
Dec 12, 2025


Development Log #34
Welcome once again to the weekly Development Log for Lionhearts , an up-and-coming project on Steam created using Unreal Engine 5. This week brought major polish across core systems as the team pushed Lionhearts: Mêlée closer to its next internal milestone. The programming team refined combat movement, while new VFX and restored SFX were added. Both the Main Menu UI and Matchmaking HUD were fully implemented as well. UI scaling was optimized for a wide range of resolutions, a
Dec 12, 2025


Development Log #33
Welcome once again to the weekly Development Log for Lionhearts , an up-and-coming project on Steam created using Unreal Engine 5. Last week, we forgot to mention a big change! Lionhearts: Colosseum , the upcoming tournament-style PvP combat demo and companion title to Lionhearts has been renamed: " Lionhearts: Mêlée " is coming soon! This week, the team focused on refining core systems and preparing Lionhearts: Mêlée for further internal testing. The programming team playte
Nov 25, 2025


Development Log #32
Welcome once again to the weekly Development Log for Lionhearts, an up-and-coming project on Steam created using Unreal Engine 5. This week, our team made progress toward preparing Lionhearts for internal Beta testing. The programming team focused on stabilizing and wrapping up core systems, including building a Beta-ready version of all major gameplay features. A new character display model was added to the main menu, allowing players to visually preview their loadout change
Nov 25, 2025


Development Log #31
Welcome once again to the weekly Development Log for Lionhearts, an up-and-coming project on Steam created using Unreal Engine 5. This week, the team continued refining core combat and visual systems across Lionhearts. The programming team focused on improving weapon systems, such as bow and spear functionality. Work also continued on implementing offhand mechanics for shields. Additionally, development on user interface systems continued, setting up a foundation for smoother
Nov 25, 2025


Development Log #30
Welcome once again to the weekly Development Log for Lionhearts, an up-and-coming project on Steam created using Unreal Engine 5. This week, the team continued pushing Lionhearts toward a more polished and playable state. The programming team implemented loading screens for game transitions, fixed tab targeting, and made progress integrating bow animations. Some challenges arose with character aiming angles, leading to the creation of new animation poses for aiming both up an
Nov 25, 2025


Development Log #29
Welcome once again to the weekly Development Log for Lionhearts, an up-and-coming project on Steam created using Unreal Engine 5. This week, the programming team finalized outfit replication so all players can see each other's outfits. They also completed data saving for active skills, with implementation of basic skills now underway. Additionally, bow combat is nearly finished, pending minor animation fixes. The majority of core systems are now complete or close to completio
Nov 25, 2025


Development Log #28
Welcome once again to the weekly Development Log for Lionhearts, an up-and-coming project on Steam created using Unreal Engine 5. This week, the team made more major strides on the development of Lionhearts . The programming team expanded core gameplay systems, introducing assist kill tracking and an outfit switching system. Outfits, weapons, and parries are now tied to the Favor Tree, adding meaningful progression to player development. Also, work continued on bow combat, wi
Oct 17, 2025


Development Log #27
Welcome once again to the weekly Development Log for Lionhearts, an up-and-coming project on Steam created using Unreal Engine 5. This...
Oct 10, 2025


Development Log #26
Welcome once again to the weekly Development Log for Lionhearts, an up-and-coming project on Steam created using Unreal Engine 5. Work on...
Oct 3, 2025


Development Log #25
Welcome once again to the weekly Development Log for Lionhearts, an up-and-coming project on Steam created using Unreal Engine 5. This...
Sep 26, 2025


Development Log #24
Welcome once again to the weekly Development Log for Lionhearts, an up-and-coming project on Steam created using Unreal Engine 5. This...
Sep 19, 2025


Development Log #23
Welcome once again to the weekly Development Log for Lionhearts, an up-and-coming project on Steam created using Unreal Engine 5. This...
Sep 12, 2025


Development Log #22
Welcome once again to the weekly Development Log for Lionhearts, an up-and-coming project on Steam created using Unreal Engine 5. This...
Sep 5, 2025


Development Log #21
Welcome once again to the weekly Development Log for Lionhearts, an up-and-coming project on Steam created using Unreal Engine 5. This...
Aug 29, 2025


Development Log #20
Welcome once again to the weekly Development Log for Lionhearts, an up-and-coming project on Steam created using Unreal Engine 5. This...
Aug 22, 2025


Development Log #19
Welcome once again to the weekly Development Log for Lionhearts, an up-and-coming project on Steam created using Unreal Engine 5. This...
Aug 15, 2025


Development Log #18
Welcome once again to the weekly Development Log for Lionhearts, an up-and-coming project on Steam created using Unreal Engine 5....
Aug 8, 2025


Development Log #17
Welcome once again to the weekly Development Log for Lionhearts, an up-and-coming project on Steam created using Unreal Engine 5. After...
Aug 1, 2025


Development Log #16
Welcome once again to the weekly Development Log for Lionhearts, an up-and-coming project on Steam created using Unreal Engine 5. After a...
Jul 25, 2025
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