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Development Log #56
Welcome once again to the weekly Development Log for Lionhearts, an up-and-coming project on Steam created using Unreal Engine 5. This week we had by far our most successful playtest of Lionhearts: Melee. This log will overview the changes and findings from the playtest, as we move forward towards finalizing the release build of Lionhearts: Melee! Please consider supporting us on Patreon as we continue to bring Lionhearts to life to read the rest of this development log!
5 days ago


Development Log #55
Welcome once again to the weekly Development Log for Lionhearts, an up-and-coming project on Steam created using Unreal Engine 5. Lionhearts: Melee playtests continue as we are rounding out polish, continued bug fixes and quality of life improvements over the upcoming weeks leading to release for our backers. Please consider supporting us on Patreon as we continue to bring Lionhearts to life to read the rest of this development log!
Jun 5


Development Log #54
Welcome once again to the weekly Development Log for Lionhearts, an up-and-coming project on Steam created using Unreal Engine 5. Lionhearts: Melee playtests continue as we are rounding out polish, continued bug fixes and quality of life improvements over the upcoming weeks leading to release for our backers. This week continued progress was made specifically by the technical department. Please consider supporting us on Patreon as we continue to bring Lionhearts to life to re
May 30


Development Log #53
Welcome once again to the weekly Development Log for Lionhearts, an up-and-coming project on Steam created using Unreal Engine 5. Lionhearts: Melee progress continues to excel as we crush the remaining bugs before release. As a reminder, our devlogs are now a benefit of our awesome Patreon backers. Please support us on Patreon to read more. Please consider supporting us on Patreon as we continue to bring Lionhearts to life to read the rest of this development log!
May 22


Development Log #52
Welcome once again to the weekly Development Log for Lionhearts, an up-and-coming project on Steam created using Unreal Engine 5. Fortunately, our development has sped back up as the lead programmer has returned from his honeymoon! A sincere congratulations are in order, and a lot of progress on Lionhearts: Melee is available to report! As a reminder, our devlogs are now a benefit of our awesome Patreon backers. Please support us on Patreon to read more. Please consider suppo
May 15


Development Log #51
Welcome once again to the weekly Development Log for Lionhearts, an up-and-coming project on Steam created using Unreal Engine 5. As a reminder, our devlogs are now a benefit of our awesome Patreon backers. Please support us on Patreon to read more. Please consider supporting us on Patreon as we continue to bring Lionhearts to life to read the rest of this development log!
May 8


Development Log #50
Welcome once again to the weekly Development Log for Lionhearts, an up-and-coming project on Steam created using Unreal Engine 5. This week there was limited programming progress on Lionhearts: Melee due to staffing limitations from our lead programmer enjoying his honeymoon. However, there were significant other updates and changes, specifically to Lionhearts: Crusade and the planning progress as we start to shift from Lionhearts: Melee to our Pre-Alpha FPP (First Playable P
May 1


Development Log #49
Welcome once again to the weekly Development Log for Lionhearts, an up-and-coming project on Steam created using Unreal Engine 5. This week development progress was slightly stalled due to a virus that was spreading around the office. Despite this, the team was still able to make some progress in different areas. Rest assured, the team has mostly recovered by this point! Please consider supporting us on Patreon as we continue to bring Lionhearts to life to read the rest of th
Apr 24


Development Log #48
Welcome once again to the weekly Development Log for Lionhearts , an up-and-coming project on Steam created using Unreal Engine 5. This week a massive update and reveal on Lionhearts: Melee was given! This will be the first development log to be officially available to our Patreon backers, as we have moved all development logs over to Patreon to help encourage continued support of Lionhearts as we continue development beyond Melee into Pre-Alpha! Patreon will also allow our d
Apr 17


Development Log #47
Welcome once again to the weekly Development Log for Lionhearts , an up-and-coming project on Steam created using Unreal Engine 5. This week, we did the first large stress test for Lionhearts: Melee. Fortunately, no major optimization or performance concerns were found! A few outstanding bugs and issues were identified, and are already in the process of being fixed or have been fixed. Alongside this, the team made major progress and improvements to many other areas. Camera zo
Apr 10


Development Log #46
Welcome once again to the weekly Development Log for Lionhearts , an up-and-coming project on Steam created using Unreal Engine 5. This week progress was made primarily on the technical front with programming. These range from combat quality of life improvements to more general fixes for NPCs and other various systems. Firstly, we have re-enabled character collisions, improving the feel of combat with other players. We have also added a notice informing players of the state o
Apr 3


Development Log #45
Welcome once again to the weekly Development Log for Lionhearts , an up-and-coming project on Steam created using Unreal Engine 5. Lionhearts: Melee is closer than ever to being released to our Kickstarter Backers as we prep the final pieces of polish, optimization and cleanup for release. Firstly, NPC behavior has been improved. NPCs will no longer continue attacking an opponent once they are dead. NPCs now also move onto new targets if they are not targeting anyone. Bow co
Mar 27


A Lionhearts: Melee Review by Pixelated Apollo!
This week we have something new in store for you all. Pixelated Apollo has requested to write a review in place of this week's Dev Log to tell you more about his experience getting an early access chance to play Lionhearts: Melee! After successfully launching a Kickstarter campaign for Lionhearts, Credenzio Studios has been hard at work bringing this ambitious historical medieval simulator to life. While diplomacy and the RPG elements of the game will be important, the big qu
Mar 20


Development Log #44
Welcome once again to the weekly Development Log for Lionhearts , an up-and-coming project on Steam created using Unreal Engine 5. This week, Lionhearts: Melee demo development continued into the polish phase, as core development has mostly been completed. A myriad of fixes and optimizations were made this week by the programming team. Equip and unequip animations are now replicating properly on connected clients. Sound effects and audio settings are properly effecting weapon
Mar 7


Development Log #43
Welcome once again to the weekly Development Log for Lionhearts , an up-and-coming project on Steam created using Unreal Engine 5. This week, Lionhearts: Melee demo development focused heavily on bug fixes, combat polish, UI improvements, and level polish. Numerous fixes and enhancements were implemented by the programming team to refine gameplay and multiplayer consistency. Alert messages now disappear in proper order, best-of-three match logic has been corrected, and a cent
Mar 1


Development Log #42
Welcome once again to the weekly Development Log for Lionhearts , an up-and-coming project on Steam created using Unreal Engine 5. Lionhearts: Melee is being polished at an impressive rate, with major improvements being made. On top of this, we also added guard-break reaction animation and the corresponding VFX. Flytext size for damage has been reduced to increase immersion. Favor tree icons resolution has been fixed, making them appear much clearer. The crosshair for blockin
Feb 20


Development Log #41
Welcome once again to the weekly Development Log for Lionhearts , an up-and-coming project on Steam created using Unreal Engine 5. Lionhearts: Melee is closer than ever to launch, with final touches on polish and combat being made. Playtesting and quality assurance for PvP has begun, allowing more refined improvements. Work on visual effects (Niagara) has also been started, with effects for parries, blocks, blood spurts, shield splintering, bow arrow tracers and more being co
Feb 13


Development Log #40
Welcome once again to the weekly Development Log for Lionhearts , an up-and-coming project on Steam created using Unreal Engine 5. This week, development continued to move forward with a strong focus on combat polish and expanding playable content. Firstly, the programming team improved combat feedback by replacing attack and block grunt sounds, while stamina costs were added to attacks to better pace engagements. Work on NPCs also progressed, with fixes to bots spawning inco
Feb 7


Development Log #39
Welcome once again to the weekly Development Log for Lionhearts , an up-and-coming project on Steam created using Unreal Engine 5. To preface this week let us just say: we're so sorry for the lack of updates these past few weeks! We've been very busy trying to get Lionhearts: Mêlée, our combat demo, finished ASAP for all of our supporters out there. Over the last three weeks, the team has made significant strides across both technical and art development on Lionhearts . A maj
Feb 3


Development Log #38
Welcome once again to the weekly Development Log for Lionhearts , an up-and-coming project on Steam created using Unreal Engine 5. This week, the programming team focused primarily on stabilizing and adapting combat NPCs to the new BaseCharacter framework introduced earlier in development. Significant progress was made resolving long-standing AI issues, NPCs now properly die and play their death animations, correctly equip their weapons, and reliably sense, track, and follow
Feb 3
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