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Development Log #23

  • owner0051
  • 17 minutes ago
  • 2 min read

Welcome once again to the weekly Development Log for Lionhearts, an up-and-coming project on Steam created using Unreal Engine 5. This week, the programming team made strong strides across multiple systems. The Military Favor Tree node structure was completed, with early functionality now underway.


Several major bugs were also resolved, including a critical issue where players were being insta-killed after last week's character restructure and another where effects like damage, health regen, and stamina regen stacked incorrectly after death.


Work began on the main deathmatch game mode loop, timers, death tracking, and round resets are now functioning.


On the backend, the system for saving and loading player data from the database was finished, and development has started on the loadout UI, which will let players change weapons and outfits tied to this backend.


On the creative side, the level design team continued progress on the Jaffa Tournament Map.


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The 3D art team wrapped up key tournament assets including the lists, counter-tilts, and grandstands. They also began work on new bow-related assets, such as the bow, arrows, and quiver, further expanding the arsenal for Colosseum.


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If you haven’t gotten a chance to check it out yet, our Kickstarter campaign is now accepting late pledges! Even if you only have a few bucks to spare, it helps us more than you know!


Reminder: We have begun handing out Discord rewards to Kickstarter backers, such as roles and other special permissions. Check your Kickstarter messages if you're a backer for info on how to claim these rewards!


Please join us on our Discord server where you can ask questions and participate in our growing community!


 
 
 

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