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Development Log #26

  • owner0051
  • Oct 3
  • 2 min read

Welcome once again to the weekly Development Log for Lionhearts, an up-and-coming project on Steam created using Unreal Engine 5.


Work on Lionhearts Colosseum (the combat demo) has been coming along spectacularly as we are have completed our First Playable Prototype (FPP), which is now being assessed for bugs and quality assurance by our team!



Progress this week moved forward as animations for parrying for the Arming Sword have been completed for all four directions of combat. On top of this, the remaining bow animations have been started.



On the front of 3D modelling, the default Peasant outfit has been nearly completed, with the final touches being added now.


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As far as programming, the team wrapped up the Task Manager and hooked it up with the rest of the Favor Tree, integrating Favor Tree progression with the database and backend. The team also added an intermission stage to Colosseum matches, allowing the match to restart.



Each system worked on so far has been integrated with each other for our First Playable Prototype build. From here, the Colosseum project is now starting to come together! The FPP will serve as a baseline build for us to polish, add to, and clearly see what's left for our public build.



If you haven’t gotten a chance to check it out yet, our Kickstarter campaign is now accepting late pledges! Even if you only have a few bucks to spare, it helps us more than you know!


Reminder: We have begun handing out Discord rewards to Kickstarter backers, such as roles and other special permissions. Check your Kickstarter messages if you're a backer for info on how to claim these rewards!


Please join us on our Discord server where you can ask questions and participate in our growing community!


 
 
 

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