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Development Log #30

  • owner0051
  • 2 days ago
  • 2 min read

Welcome once again to the weekly Development Log for Lionhearts, an up-and-coming project on Steam created using Unreal Engine 5.


This week, the team continued pushing Lionhearts toward a more polished and playable state.


The programming team implemented loading screens for game transitions, fixed tab targeting, and made progress integrating bow animations.


Some challenges arose with character aiming angles, leading to the creation of new animation poses for aiming both up and down. These will now smoothly blend with the default pose for more natural movement.


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Additional polish was added to bow combat, with arrow distance and damage now scaling based on how long the shot is charged. The team also began merging recent code updates across branches.


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Meanwhile, the 3D modeling team finished texturing and simulating cloth for the Man-at-Arms outfit and began work on the Templar Sergeant outfit.


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The 3D animation team finalized spear block and parry animations, completed new bow aiming poses, and started work on spear "ready" and "unready" animations.


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Additionally, the 2D art team began producing user interface assets, completing new visuals for main menu navigation and the loadout screen.


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If you haven’t gotten a chance to check it out yet, our Kickstarter campaign is now accepting late pledges! Even if you only have a few bucks to spare, it helps us more than you know!


Reminder: We have begun handing out Discord rewards to Kickstarter backers, such as roles and other special permissions. Check your Kickstarter messages if you're a backer for info on how to claim these rewards!


Please join us on our Discord server where you can ask questions and participate in our growing community!


 
 
 

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