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Development Log #32

  • owner0051
  • 3 days ago
  • 2 min read

Welcome once again to the weekly Development Log for Lionhearts, an up-and-coming project on Steam created using Unreal Engine 5.


This week, our team made progress toward preparing Lionhearts for internal Beta testing.


The programming team focused on stabilizing and wrapping up core systems, including building a Beta-ready version of all major gameplay features.


A new character display model was added to the main menu, allowing players to visually preview their loadout changes.


Spear and bludgeon combat were implemented as well: bludgeons are temporarily using arming sword animations until their custom set is finished.


Offhand functionality also progressed, with both the bow and shield now usable in the offhand slot. Shields currently pair with arming sword and bludgeon weapons, and future updates will allow players to dual-equip bows with one-handed weapons.


The 3D animation team created new bludgeon charge and attack animations for the left, up, and down directions, helping flesh out the weapon’s moveset.


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On the 3D art team, the Sergeant-tier outfit was completed, marking another step forward in the visual progression system.


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The 2D art team continued refining the Server Browser UI, the layout is now finalized, with work shifting to color palette polish and visual styling.


If you haven’t gotten a chance to check it out yet, our Kickstarter campaign is now accepting late pledges! Even if you only have a few bucks to spare, it helps us more than you know!


Reminder: We have begun handing out Discord rewards to Kickstarter backers, such as roles and other special permissions. Check your Kickstarter messages if you're a backer for info on how to claim these rewards!


Please join us on our Discord server where you can ask questions and participate in our growing community!


 
 
 

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