Development Log #35
- Dec 12, 2025
- 1 min read
Welcome once again to the weekly Development Log for Lionhearts, an up-and-coming project on Steam created using Unreal Engine 5.
This week brought steady progress across all departments as the team continued pushing Lionhearts: Melee toward release.
The programming team added SFX to the UI, fixed an issue preventing the Favor Tree from working in the main menu, and cleaned up matchmaking gamemode code. A major Unreal Engine project issue caused some delays, but work is ongoing to resolve it.
Combat polish also continued, weapon colliders were corrected, the Bludgeon was rescaled, new Arming Sword attacks were added, and several smaller fixes were made.

Meanwhile, the 3D animation team completed a new Arming Sword charge-and-attack set, and work began on new block pose animations for the weapon.


Additionally, the 3D art team wrapped up texturing and cloth simulation for the Templar Sergeant outfit.

On the 2D art team, work began on polishing assets for the Favor Tree UI.
If you haven’t gotten a chance to check it out yet, our Kickstarter campaign is now accepting late pledges! Even if you only have a few bucks to spare, it helps us more than you know!
Reminder: We have begun handing out Discord rewards to Kickstarter backers, such as roles and other special permissions. Check your Kickstarter messages if you're a backer for info on how to claim these rewards!
Please join us on our Discord server where you can ask questions and participate in our growing community!
Be sure to wishlist the game on our Steam Page, too!




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