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Development Log #37

  • Feb 3
  • 1 min read

Welcome once again to the weekly Development Log for Lionhearts, an up-and-coming project on Steam created using Unreal Engine 5.


This week marked a big step forward for Lionhearts: Melee, with several major gameplay systems coming together.


On the programming team, voice chat was successfully added. In addition, custom game settings are now functional (including minimum attack charge and mouse sensitivity).


Multiple combat-related issues were resolved, such as tab targeting, weapon-type charge time, and an audio bug that caused volume values to scale incorrectly.


Combat NPCs are now fully working for solo and PvE play, and work is underway on a dedicated "Bots" gamemode built around those systems.


Meanwhile, the 3D team officially wrapped up the Templar Sergeant outfit, bringing that asset fully across the finish line.



The 3D animation team also made solid progress, with the new Arming Sword block pose animations completed.



If you haven’t gotten a chance to check it out yet, our Kickstarter campaign is now accepting late pledges! Even if you only have a few bucks to spare, it helps us more than you know!


Reminder: We have begun handing out Discord rewards to Kickstarter backers, such as roles and other special permissions. Check your Kickstarter messages if you're a backer for info on how to claim these rewards!


Please join us on our Discord server where you can ask questions and participate in our growing community!


 
 
 

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