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Development Log #38

  • Feb 3
  • 1 min read

Welcome once again to the weekly Development Log for Lionhearts, an up-and-coming project on Steam created using Unreal Engine 5.


This week, the programming team focused primarily on stabilizing and adapting combat NPCs to the new BaseCharacter framework introduced earlier in development.


Significant progress was made resolving long-standing AI issues, NPCs now properly die and play their death animations, correctly equip their weapons, and reliably sense, track, and follow player characters during combat. With these fixes in place, NPC functionality is nearing completion.



Alongside AI work, programming continued on general combat polish. Efforts were made to finalize the Bow drawback animation, though progress is currently blocked by issues related to the Bow model itself.


Additional improvements included adding new arming sword block pose animations and tracking down several fatal error crashes, improving overall stability as the project moves forward.



If you haven’t gotten a chance to check it out yet, our Kickstarter campaign is now accepting late pledges! Even if you only have a few bucks to spare, it helps us more than you know!


Reminder: We have begun handing out Discord rewards to Kickstarter backers, such as roles and other special permissions. Check your Kickstarter messages if you're a backer for info on how to claim these rewards!


Please join us on our Discord server where you can ask questions and participate in our growing community!


 
 
 

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