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Development Log #40

  • Feb 7
  • 1 min read

Welcome once again to the weekly Development Log for Lionhearts, an up-and-coming project on Steam created using Unreal Engine 5.


This week, development continued to move forward with a strong focus on combat polish and expanding playable content.


Firstly, the programming team improved combat feedback by replacing attack and block grunt sounds, while stamina costs were added to attacks to better pace engagements.


Work on NPCs also progressed, with fixes to bots spawning incorrectly and the addition of a dedicated PvE bots gamemode.


Weapon polish continued across the board, with improvements to bow handling and a new crosshair implemented, alongside refinements to spear functionality and animation quirks.



Also, new outfit 3D renders were created for the outfit selector/toolbar.



Meanwhile, on the game design team, the game world continued to take shape with the creation of the Jerusalem duchy map. This layout includes historically informed fiefs and resource locations, grounded in research to ensure both authenticity and strong gameplay foundations.


If you haven’t gotten a chance to check it out yet, our Kickstarter campaign is now accepting late pledges! Even if you only have a few bucks to spare, it helps us more than you know!


Reminder: We have begun handing out Discord rewards to Kickstarter backers, such as roles and other special permissions. Check your Kickstarter messages if you're a backer for info on how to claim these rewards!


Please join us on our Discord server where you can ask questions and participate in our growing community!


 
 
 

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