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Development Log #7

  • owner0051
  • May 9
  • 1 min read

Welcome once again to the weekly Development Log for Lionhearts, an up-and-coming project on Steam created using Unreal Engine 5.


Week 11 marked significant visual and gameplay progress across the board.


The level design team finalized the blockout for Belmont Castle and began placing assets to bring the environment to life.



On the 3D animation front, new movement cycles were completed, including sitting and standing transitions.



The 3D art team wrapped up a modular architecture asset pack for kitbashing, continued work on agricultural and foliage assets, plus premium assets intended as exclusive Kickstarter rewards.





On the 2D art side, the religion icons for the favor tree were completed. Additionally, new HUD user interface elements were finalized, including a compass, dropdown menus, and status bars. These UI elements were also implemented.






Combat saw polish with new VFX, hit markers, camera shake, and corrected animation swing directions, while sword blocks now trigger a bounce effect.


The NPC Shadow system also advanced with newly implemented harvesting tasks for grapevines and orchard trees, alongside the foundation for NPC greetings. 3D animations were also implemented for existing shadow tasks.


As we continue development, the focus remains on refining both visuals and systems to showcase the core experience.


Thanks for reading, and please remember to join us again next week as we move into Week 12.


Please join us on our Discord server for forum posting, where you can ask questions and participate in our growing community!


To support this project, please follow our Kickstarter campaign, which will be launching soon!


Our Steam Page is also up, be sure to wishlist it!


Written by Credenzio Studios Staff

 
 
 

1 comentário


Elijah Huff
Elijah Huff
10 de mai.

WOW, lovin it so far, coming along faster than i thought it would

Curtir

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