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Development Log #24

  • owner0051
  • Sep 19
  • 1 min read

Welcome once again to the weekly Development Log for Lionhearts, an up-and-coming project on Steam created using Unreal Engine 5.


This week, the programming team hit several key milestones. The Loadout UI is now fully connected to the backend, and work has begun on ensuring player data changes persist between matches.


The deathmatch gamemode loop was completed, with kills now tracked, rounds structured as best-of-three, and support for teams of any size.


Additional polish was made to the Favor Tree, with zooming fixed in the UI and progression fully implemented.


On the creative side, the level design team has nearly completed the Jaffa Tournament Map, with only minor touch-ups such as fog and lighting remaining.


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Meanwhile, the 3D animation team wrapped up rigging and animating the bow, marking another step forward in expanding the playable arsenal.


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If you haven’t gotten a chance to check it out yet, our Kickstarter campaign is now accepting late pledges! Even if you only have a few bucks to spare, it helps us more than you know!


Reminder: We have begun handing out Discord rewards to Kickstarter backers, such as roles and other special permissions. Check your Kickstarter messages if you're a backer for info on how to claim these rewards!


Please join us on our Discord server where you can ask questions and participate in our growing community!


 
 
 

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