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Development Log #28

  • owner0051
  • Oct 17
  • 1 min read

Welcome once again to the weekly Development Log for Lionhearts, an up-and-coming project on Steam created using Unreal Engine 5.


This week, the team made more major strides on the development of Lionhearts.


The programming team expanded core gameplay systems, introducing assist kill tracking and an outfit switching system.


Outfits, weapons, and parries are now tied to the Favor Tree, adding meaningful progression to player development.


Also, work continued on bow combat, with arrows now firing accurately toward the crosshair and dealing proper damage.


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A new skill manager was also implemented to handle unlocking, equipping, and using active and passive skills.


Additionally, player count tracking for match starts was fixed to ensure smoother multiplayer sessions.


The animation team completed four of the five directional spear attack animations and began work on spear blocking.


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Meanwhile, the 3D art team finalized the Page outfit and began modeling the Squire outfit, pushing the visual fidelity and variety of Colosseum's growing armory.


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If you haven’t gotten a chance to check it out yet, our Kickstarter campaign is now accepting late pledges! Even if you only have a few bucks to spare, it helps us more than you know!


Reminder: We have begun handing out Discord rewards to Kickstarter backers, such as roles and other special permissions. Check your Kickstarter messages if you're a backer for info on how to claim these rewards!


Please join us on our Discord server where you can ask questions and participate in our growing community!


 
 
 

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