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Development Log #33

  • owner0051
  • Nov 25
  • 2 min read

Welcome once again to the weekly Development Log for Lionhearts, an up-and-coming project on Steam created using Unreal Engine 5.


Last week, we forgot to mention a big change! Lionhearts: Colosseum, the upcoming tournament-style PvP combat demo and companion title to Lionhearts has been renamed: "Lionhearts: Mêlée" is coming soon!


This week, the team focused on refining core systems and preparing Lionhearts: Mêlée for further internal testing.


The programming team playtested the beta build extensively to ensure core systems were functioning properly, with bugs and feedback collected for polish.


Work also began on implementing the main menu UI, and a new PvE gamemode was created using the existing AI enemy systems to allow for practice and testing.


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On the 2D art team, the "host server" and "settings" UI menu assets were completed, allowing players to navigate and configure sessions.


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Meanwhile, the 3D art team finalized the sergeant outfit and rescaled the bludgeon weapon to better match the character model’s proportions.


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The 3D animation team completed all directional bludgeon charge-and-attack animations, along with the ready and un-ready stances, ensuring fluid and responsive animations for this weapon type.


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If you haven’t gotten a chance to check it out yet, our Kickstarter campaign is now accepting late pledges! Even if you only have a few bucks to spare, it helps us more than you know!


Reminder: We have begun handing out Discord rewards to Kickstarter backers, such as roles and other special permissions. Check your Kickstarter messages if you're a backer for info on how to claim these rewards!


Please join us on our Discord server where you can ask questions and participate in our growing community!


 
 
 

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