Development Log #12
- owner0051
- Jun 13
- 1 min read
Welcome once again to the weekly Development Log for Lionhearts, an up-and-coming project on Steam created using Unreal Engine 5.
This week, the team made a strong push on all fronts as we near the Kickstarter launch.
The level design team continued work on the Belmont Castle demo map, with focused effort from multiple contributors, though some areas still require polish.

Meanwhile, the 3D animation team completed bread-baking animations.

Next, the 3D art team overhauled character and NPC outfits for the demo. Revisions to older assets were completed, while a new set of Kickstarter backer reward assets entered development.



Then, the game design team focused additional effort into refining discovery location descriptions.
On the programming team, major progress was made on connecting Shadow NPC systems, including blacksmithing, orchards, vineyards, and granary storage.
UI was improved across the board, including a revamped pause menu, Shadow Spectate interface, and updated fonts.
Optimization efforts and critical bugs were addressed throughout the week, keeping the project on track as the demo nears completion.

Thanks for reading, and please remember to join us again next week as we move into Week 17.
Please join us on our Discord server for forum posting, where you can ask questions and participate in our growing community!
To support this project, please follow our Kickstarter campaign, which will be launching soon!
Our Steam Page is also up, be sure to wishlist it!
Written by Credenzio Studios Staff
Comments