Development Log #14
- owner0051
- Jul 4
- 1 min read
Welcome once again to the weekly Development Log for Lionhearts, an up-and-coming project on Steam created using Unreal Engine 5.
Following the successful launch of the Kickstarter and our pre-alpha Visual Demo, this week, we continued focus on optimizing the player experience and performance.

On the technical side: the cinematic trailer now plays as an introduction when launching the demo, giving new players a more immersive entry into the world of Lionhearts.
Significant performance gains were made through a series of optimizations, including reducing NPC level of detail, lowering animation tick rates, refining torch and lighting effects, and improving NPC movement logic.

Efforts also began to reduce the overall download size of the Visual Demo to make it more accessible.
If you haven’t yet, you can still play the demo and support the Kickstarter. Every bit helps as we continue building this expansive, immersive world.

Please join us on our Discord server for forum posting, where you can ask questions and participate in our growing community!
To support this project, again, please check out our Kickstarter campaign and donate! Even if you only have a few bucks to spare, it helps us more than you know!
Be sure to wishlist the game on our Steam Page, too!
Written by Credenzio Studios Staff
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