Development Log #18
- owner0051
- Aug 8
- 1 min read
Welcome once again to the weekly Development Log for Lionhearts, an up-and-coming project on Steam created using Unreal Engine 5.
Development on Lionhearts: Colosseum continued at a strong pace this week with some major strides.
A new server browser was implemented, allowing players to create and join matches, as well as disconnect from lobbies when needed.

Logic was also added to automatically remove players if the host leaves, ensuring smoother multiplayer sessions.

Combat replication saw important fixes to keep gameplay consistent across clients.
Graphics settings UI was fully integrated and made dynamic, changing overall quality now adjusts individual settings, while tweaking individual options sets the overall preset to “Custom.”

Our game design team also began work on some early concept art mockups and references of our first Colosseum map.
These updates bring us closer to a polished and seamless multiplayer experience as Colosseum development moves forward.
If you haven’t gotten a chance to check it out yet, our Kickstarter campaign is now accepting late pledges! Even if you only have a few bucks to spare, it helps us more than you know!
Reminder: We have begun handing out Discord rewards to Kickstarter backers, such as roles and other special permissions. Check your Kickstarter messages if you're a backer for info on how to claim these rewards!
Please join us on our Discord server where you can ask questions and participate in our growing community!
Be sure to wishlist the game on our Steam Page, too!




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