Development Log #34
- owner0051
- Dec 12, 2025
- 1 min read
Welcome once again to the weekly Development Log for Lionhearts, an up-and-coming project on Steam created using Unreal Engine 5.
This week brought major polish across core systems as the team pushed Lionhearts: Mêlée closer to its next internal milestone.
The programming team refined combat movement, while new VFX and restored SFX were added. Both the Main Menu UI and Matchmaking HUD were fully implemented as well.

UI scaling was optimized for a wide range of resolutions, and a custom user-settings module was created for saving player preferences.

Issues with session searching and joining were resolved, bringing matchmaking much closer to final functionality.
Meanwhile, the 3D art team completed the Templar Sergeant outfit, adding another fully finished armor set to the roster.
The 3D animation team rebuilt the Arming Sword’s left and lower charge-and-attack animations using improved references for cleaner, more accurate motion.


Additionally, the 2D art team created new assets for the Matchmaking HUD, loadout UI elements were recolored for better visual clarity, and health bar assets were completed.
If you haven’t gotten a chance to check it out yet, our Kickstarter campaign is now accepting late pledges! Even if you only have a few bucks to spare, it helps us more than you know!
Reminder: We have begun handing out Discord rewards to Kickstarter backers, such as roles and other special permissions. Check your Kickstarter messages if you're a backer for info on how to claim these rewards!
Please join us on our Discord server where you can ask questions and participate in our growing community!
Be sure to wishlist the game on our Steam Page, too!




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