Development Log #11
- owner0051
- Jun 6
- 1 min read
Welcome once again to the weekly Development Log for Lionhearts, an up-and-coming project on Steam created using Unreal Engine 5.
This week brought steady progress across all teams as we worked to push the Belmont Castle demo forward.
On the level design team, significant headway was made on the church, castle, and town areas of the map.



Next, the 3D animation team completed all blacksmithing animations.

Additionally, the 3D art team finalized a handful of assets still required for the demo, including vineyard assets, olive farm assets, baking assets, and logging assets. They also made some improvements to the playable character’s outfit.



The 2D art team continued work on user interface, namely for the prayer and shadow systems.
On the technical side, the programming team polished the NPC shadow tasking system and implemented new shortsword blocking and tree-felling animations.
They also imported the new ESC menu UI the Shadow Spectate HUD. Some bug fixes were also made, including for "bunny hopping" (a speed glitch) and tab targeting.
Thanks for reading, and please remember to join us again next week as we move into Week 16.
Please join us on our Discord server for forum posting, where you can ask questions and participate in our growing community!
To support this project, please follow our Kickstarter campaign, which will be launching soon!
Our Steam Page is also up, be sure to wishlist it!
Written by Credenzio Studios Staff
Comments