Development Log #13
- owner0051
- Jun 27
- 2 min read
Welcome once again to the weekly Development Log for Lionhearts, an up-and-coming project on Steam created using Unreal Engine 5.
This past week marked a major milestone for Lionhearts! Our Kickstarter campaign is now live, and with it, the release of our first pre-alpha visual demo. If you haven’t yet, you can play the demo and support the campaign on Kickstarter!
The demo is an atmospheric slice of the world we’re building, showcasing the environment, architecture, and tone of the project. Note that it does not yet include gameplay loops.
We didn’t post a devlog last week due to our intense focus on preparing the launch, but the team has been hard at work throughout.


This week, several technical fixes and improvements were made to polish the demo experience.
NPC pathfinding was fixed. Additionally, issues with cursor control, animation playback, and weapon unequipping behavior were all addressed.
Wind simulations were optimized across banners and foliage to improve performance. Lighting in the Keep was also overhauled for clearer visibility.
A new intro screen was added to clarify that this is a visual showcase, and backend work began on bringing the demo to Steam.


We’re incredibly excited to share this early look at Lionhearts with you, and even more excited to continue development with your support.
Please join us on our Discord server for forum posting, where you can ask questions and participate in our growing community!
To support this project, again, please check out our Kickstarter campaign and donate! Even if you only have a few bucks to spare, it helps us more than you know!
Be sure to wishlist the game on our Steam Page, too!
Written by Credenzio Studios Staff
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