Development Log #21
- owner0051
- Aug 29
- 1 min read
Welcome once again to the weekly Development Log for Lionhearts, an up-and-coming project on Steam created using Unreal Engine 5.
This week, the programming team made strong progress on core systems for Colosseum. A major combat issue was resolved where damage only registered every other hit, ensuring smoother and more reliable gameplay.
Work also began on restructuring the project's blueprint setup, streamlining the overall architecture to make development more efficient maintainable.
The Favor Tree system received attention as well, with improvements to its display, generation, and data loading to simplify use/presentation.
Progress also continued on the Database API, despite some setbacks.
Additionally, the level design team made significant progress on the Jaffa Tournament map. Foliage was added and a second pass began on the surrounding camps.




The 3D art team also continued work on models for Colosseum, including a grandstand, counter-tilts, banner variants, a wooden stable, and other tournament props.

If you haven’t gotten a chance to check it out yet, our Kickstarter campaign is now accepting late pledges! Even if you only have a few bucks to spare, it helps us more than you know!
Reminder: We have begun handing out Discord rewards to Kickstarter backers, such as roles and other special permissions. Check your Kickstarter messages if you're a backer for info on how to claim these rewards!
Please join us on our Discord server where you can ask questions and participate in our growing community!
Be sure to wishlist the game on our Steam Page, too!
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