Development Log #25
- owner0051
- Sep 26
- 1 min read
Welcome once again to the weekly Development Log for Lionhearts, an up-and-coming project on Steam created using Unreal Engine 5.
This week, the programming team made strong progress on core systems. Player data initialization was moved to the PlayerState, ensuring persistence across matches.
Additionally, a new blueprint function was created to integrate Steam IDs as unique identifiers for saving player data in the database.
A Favor Tree Task Management system was introduced to track skill tree objectives and progression, while the Favor Tree UI skill progression was finalized.
In addition, a new spectating system now allows players who die during a round to watch the match unfold.
On the creative side, level designers polished up small areas of the Jaffa Tournament Map.


Meanwhile, the 3D art team began work on new outfits, starting with the peasant outfit.

Also, the 3D animation team polished and imported the bow firing animation.

If you haven’t gotten a chance to check it out yet, our Kickstarter campaign is now accepting late pledges! Even if you only have a few bucks to spare, it helps us more than you know!
Reminder: We have begun handing out Discord rewards to Kickstarter backers, such as roles and other special permissions. Check your Kickstarter messages if you're a backer for info on how to claim these rewards!
Please join us on our Discord server where you can ask questions and participate in our growing community!
Be sure to wishlist the game on our Steam Page, too!




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