Development Log #27
- owner0051
- Oct 10
- 1 min read
Welcome once again to the weekly Development Log for Lionhearts, an up-and-coming project on Steam created using Unreal Engine 5.
This week, the programming team focused on refining core systems and laying groundwork for upcoming features.
Weapons and item types were refactored for clarity and to simplify data transfers between Lionhearts: Crusade on Roblox and Lionhearts on Steam.
Meanwhile the Favor Tree integration with the backend was finalized.
Additionally, work began on a new projectile system to support bow combat and future siege weapons.

Work also began on the development of an outfit system to manage equipped character outfits and an active skill system to handle skill execution.
The animation team completed finishing touches on bow and shield animations and began charge and attack animations for the spear.



On the 3D art front, work progressed on the next-tier outfit for Colosseum, including a nasal helmet, as well as new models for the mace, spear, and shield, continuing to expand the arsenal and visual variety for players.




If you haven’t gotten a chance to check it out yet, our Kickstarter campaign is now accepting late pledges! Even if you only have a few bucks to spare, it helps us more than you know!
Reminder: We have begun handing out Discord rewards to Kickstarter backers, such as roles and other special permissions. Check your Kickstarter messages if you're a backer for info on how to claim these rewards!
Please join us on our Discord server where you can ask questions and participate in our growing community!
Be sure to wishlist the game on our Steam Page, too!




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