Development Log #29
- owner0051
- 2 days ago
- 1 min read
Welcome once again to the weekly Development Log for Lionhearts, an up-and-coming project on Steam created using Unreal Engine 5.
This week, the programming team finalized outfit replication so all players can see each other's outfits. They also completed data saving for active skills, with implementation of basic skills now underway.
Additionally, bow combat is nearly finished, pending minor animation fixes.
The majority of core systems are now complete or close to completion, allowing the team to begin focusing on bug fixing and polishing.
Several UI and input issues were resolved, including fixing the disappearing mouse in menus and enabling mouse lock by default.
Meanwhile, the 3D animation team finished both spear block and parry animations, making the new combat mechanics feel responsive and cohesive.
On the 3D art side, the Squire outfit was completed, and work has begun on the Man-at-Arms outfit, continuing to expand on variety for character customization.



If you haven’t gotten a chance to check it out yet, our Kickstarter campaign is now accepting late pledges! Even if you only have a few bucks to spare, it helps us more than you know!
Reminder: We have begun handing out Discord rewards to Kickstarter backers, such as roles and other special permissions. Check your Kickstarter messages if you're a backer for info on how to claim these rewards!
Please join us on our Discord server where you can ask questions and participate in our growing community!
Be sure to wishlist the game on our Steam Page, too!




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