Development Log #8
- owner0051
- May 15
- 1 min read
Welcome once again to the weekly Development Log for Lionhearts, an up-and-coming project on Steam created using Unreal Engine 5.
Week 12 saw focused progress toward finalizing the demo experience.
The 3D art team continued work on assets including a crown for the cinematic trailer, more foliage, and premium assets for KickStarter backer rewards.



The level design team continued refining Belmont Castle.
The 2D art team also began work on the latter half of the military icons for the favor tree.
The programming team continied work on combat, which received further polish, plus additional polish for NPC combat behavior.
Landmark discovery and ambient zones were introduced for a more immersive experience.
The NPC Shadow system expanded to include new tasks such as baking bread, training, and harvesting from orchard trees and grapevines, paired with newly implemented animations. Also, NPC Shadows can now greet the player.
The favor tree was adapted to support starting as a "Lord" in the demo.
Additionally, the groundwork for resource respawning was laid.
Each piece contributes to a more complete, polished demo as development accelerates.



Thanks for reading, and please remember to join us again next week as we move into Week 13.
Please join us on our Discord server for forum posting, where you can ask questions and participate in our growing community!
To support this project, please follow our Kickstarter campaign, which will be launching soon!
Our Steam Page is also up, be sure to wishlist it!
Written by Credenzio Studios Staff
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